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David Sun's Portfolio

Serious Game Prototype
Boxed In
• Team of 5
• 3 Weeks Production
• Role: Producer & Designer



Concept
What is Co-dependency
Understand Minimalism
Our Goal
Our goal in making this game is to address the Co-dependency issue, not only telling the facts but also putting the player into the actual game scene that represents the life of a Co-dependent pair. Combined with the minimalistic art style, simplify and abstract the issue into game designs. The design's purpose is to keep the fun element as a hook for the players but use the mechanics to represent real-life problems. People in such unhealthy relationships need to be understood and need to be cared for.


Reference




My Contribution
As a System Designer
Design the whole concept of having two boxes in the game as the avatar for the player to control at the same time. To represent the Co-dependency relation, two boxes are given different abilities, and all the systems and puzzles are set to use both of their ability to get over. Both boxes need to reach the end to complete a level. All the design follows the principle of showing their toxic relationship.

The Larger Box can pick up the Small Box to throw it.

Using the throw ability to solve puzzle.

Tap the screen to trigger the following of the Small Box.

Enemies will spawn of two Boxes are too far away.
Color in this game is also carefully designed. All the enemies that could do damage to the larger Box are purple, which according to the Professionals is the best color representing 'shame‘, which is a deadly element in life that can naturally cause people to run away. Player Boxes are pure white, and under the attack of the enemies, will gradually turn into the enemies' color. All the doors with their trigger presses are in the matched color for easier distinguish. Additionally, the background color is changing when the two Boxes are away from each other, the further they are the darker the color is. All the color changes in this game have a meaning.

The background color change.

Changing color on the box as the health indicator.

The Small Box can absorb enemies.
